View all by Elfiann
Elfiann
Follow Elfiann
Follow
Following Elfiann
Following
Add To Collection
Collection
Comments
Devlog
Submission to DAE Game Projects 2020
1 Day Delivery
←
Return to 1 Day Delivery
Devlog
Final_Devlog_11
May 27, 2020
by
AxelPiens
Well all good things have an end and so does wonderfull project. We learned a lot during this 6 months of working on this game. There were some small final changes. With these changes, we are happ...
Continue reading
Polish_Devlog_10
May 13, 2020
by
Milan De Laet
Polish Code Belt mesh The belts still not reset properly when restarting, this took several hours to test and trying to fix. Sound implementation This week was a big week for the sound part of the gam...
Continue reading
Polish_Devlog_09
May 06, 2020
by
CyrielD
Code: Particle Effects We implemented several effects. The shredder particle effect when a package gets thrown into the garbage bin, the thruster effect beneath the trucks and the dust cloud when a pa...
Continue reading
Production_Devlog_08
April 29, 2020
by
Elfiann
Programming: On the coding side, not too much has changed, it was mainly bug fixing. We also re implemented the garbage collection, which is a sort of shredder. And the controls are changed once agai...
Continue reading
Production_Devlog_07
April 22, 2020
by
Elfiann
1
Controls: We reworked the controls for the 3rd time to be even more simple to use for new players. All interactions now happen with one button and one button only. When the button on the controller is...
Continue reading
Production_Devlog_06
April 01, 2020
by
Milan De Laet
CODE Spawning System We changed up the spawning system so the colors of the package are fixed. This way we can easily check if everything is correct. The player knows which package comes and where it...
Continue reading
Production_Devlog_05
March 25, 2020
by
Elfiann
Aiming! For the help with aiming, we decided to add a little decal renderer to help you show what's directly below the claw. Player feedback To help the players a bit with the feel of the game, we add...
Continue reading
Production_Devlog_04
March 18, 2020
by
AxelPiens
Buttons Now for the buttons we made a big change in how they work in comparison to the prototype buttons. These were seperate buttons. Now we have one button that has a GameObject attached to it, and...
Continue reading
Production_Devlog_03
March 11, 2020
by
AxelPiens
Generator While playing the game, we thought that player who plays the pusher has not much to do. For this reason we made it, so that the grabber runs on batteries,. After a while you don't have power...
Continue reading
Prototype_Devlog_02
March 04, 2020
by
Milan De Laet
1
Art: Procedural Art: Instead of using a traditional workflow of unwrapping an asset and texturing it uniquely. We decided to go with a more procedural workflow which is a lot faster to use. There'll b...
Continue reading
Prototype_Devlog_01
February 27, 2020
by
Elfiann
1
Coding: For the claws we started coding the movement, one grabber and one pusher. You can extend them and use them to interact with objects. The grabber (green) can pick up boxes and move them around...
Continue reading