Polish_Devlog_10
Polish
Code
Belt mesh
The belts still not reset properly when restarting, this took several hours to test and trying to fix.
Sound implementation
This week was a big week for the sound part of the game. We implemented all kinds of sounds, from background noise to trackchangers moving.
Cam shake and shredder shake
The cam now shakes when you made a mistake. The shredder also goes brrr when it shreds a package!
Sound
We can't easily let you listen to it here, but, oh man, it. is. good. Worth trying the game solely for the sounds. Huge shout out to Sebo (https://www.instagram.com/sebo_green/) for creating these! Also check him out on twitch, he's producing some spacey sounds over there https://www.twitch.tv/sebo_green !
Art
We got a floor texture, finally? You might also see it in this screen or saw it up top, but the lighting also got a last small upgrade!
UI Designs
Here is the final Start page, complete with animations! And yes, the ads on the side do rotate, so keep an eye out for them.
Go check em out!
https://yannisth.itch.io/game-project-group7
https://jefsimons.itch.io/king-of-the-ship
https://smachon.itch.io/game-projects-group-17
Here we have the final score board.
And lastly, the pause menu, which can't be forgotten.
The trucks got a bit more lively with a flying animation
Also we have some birds and clouds in the background now.
The graber and pusher also got a little update. We made some new materials and a new decal for the crosshair.
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A student project made by 5 students from DAE
Status | In development |
Authors | Elfiann, Milan De Laet, CyrielD, AxelPiens, PeterKostov |
More posts
- Final_Devlog_11May 27, 2020
- Polish_Devlog_09May 06, 2020
- Production_Devlog_08Apr 29, 2020
- Production_Devlog_07Apr 22, 2020
- Production_Devlog_06Apr 01, 2020
- Production_Devlog_05Mar 25, 2020
- Production_Devlog_04Mar 18, 2020
- Production_Devlog_03Mar 11, 2020
- Prototype_Devlog_02Mar 04, 2020
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