Production_Devlog_05


Aiming!

For the help with aiming, we decided to add a little decal renderer to help you show what's directly below the claw.



Player feedback

To help the players a bit with the feel of the game, we added a little glow to the buttons to show when you're able to interact with them. This way you know when you're close enough

Generator

To make the pusher more valuable, we implemented a generator. Over time the grabber's battery reduces. The pusher then needs to push the generator, this way the grabber gets some energy back. Keep pushing to get to a higher level of energy.

Pause button

This button stops all belts for a couple of seconds and then restarts again. This button can only be used after a certain amount of time, between a previous pause.

Art

We changed the design for the arms a bit. It should be visually clear to the player which arm type they are playing. The pusher arm or the grabber arm. We made the pusher arm a bit more chunky with plates on the side to really show it is able to push packages from their conveyor.

Then we also need to make some changes on the main meshes we were going to use to build the base of the level. There were big chamfers and slated parts on the meshes which didn't work very well with the shader we created. So we made it a rule to keep corners 90 degrees. And no chamfers. This makes it hard for the shader to detect where to put it's edgewear.

To deliver a package you need a truck. So we made one!
The concept art we created, helped to eventually also model the truck faster.





Procedural Art

Both the pipe and railing/bridge tools are up and running. Here are some examples. They both work with an editable curve and a set of parameters.

Next to this the shader got an optimization pass and some more usable and friendly UI. There were still a lot of bugs in it that got fixed now as well.

Level Decoration

We created a first rough level decoration pass with mainly primary shapes and quickly assigned some materials to them. We also went through a quick lighting pass.


Here's a lighting test in a seperate scene to test out unitys HDRP settings and be able to play around with it.


Files

Main Build 2 28 MB
Mar 26, 2020

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